Thursday, January 31, 2013

G&D #2 - Ayiti Reflection

Describe your experience in the Ayiti game.  What have you learned from this activity?  What does it tell us about the state of globalization and development?

40 comments:

  1. My experience with the Ayiti game was not very successful. At the beginning of the game I chose for my family to be happy. They were very happy at the time, but slowly their happiness went down and they became sick. Before I knew it three of the family members were dead and the game was over. I have learned that it is very hard to avoid disease and make a living at the same time in a developing country. This shows us that more developed societies have a major advantage over developing countries. This shows us how the world is still not totally globalized because we still have simple societies compared to the complex societies that we live in.

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  2. My experience from the Ayiti game was an interesting one. Whenever I tried to gain money through work or tried to get an education, my family became sick. When I tried to send the family to the hospital, I had no money to pay for the treatments. From this activity I learned that many poor families in countries like this have a terrible life. They cannot advance in the world because they have little work and education opportunities and they are consistently in debt. Also, when they get sick they do not have much money to pay for treatments. This tells us that globalization affects people both positively and negatively. Many countries prosper, but some are too poor to develop in the world.

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    1. Good point. Reminds us of the old adage "It takes money to make money."

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  3. This was a rather interesting game. I honestly thought that if I tried to get an education right from the start with two of the kids, then I would have two of the children be successful in life and get high paying jobs. However, after the first season with two kids at school, a mother woaking on the family farm, a father who had a job, and a boy staying at home, I thought that I would be successful. However, after the first year, I became bankrupt and kept continuing to get increasingly poorer as the game progressed. In the end, all the children passed away, the parents were very sick, and I was left with a large negative amount of gourds. I learned from the Ayiti game that people who live in poorer, non-developed countries have a hard life. What people living in these types of countries should do is try to earn enough money to pay for school before enrolling their son or daughter. With enough money, enroll the children. This way, it will be easier for them to make a living in the future and earn more money in the process. Also, with the more money a family has, ensures that the family can pay for hospital or clinic treatment. Good health ensures that people will continue to prosper financially and economically.

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    1. You succinctly described the complex decisions made by individuals in all societies.

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  4. I had a successful experience playing Ayiti. All family members lived, and after four years the family had 1554 goud. The first season all members worked. Jean, Marie, Patrick and Jacquline had jobs and Yves worked at the farm. Towards the middle I got an offer to own a market stall, and that brought in a majority of my profits. Also, after the first year, and the family had enough money, I sent Yves to school for the remanding two and a half years. Once I had enough money, I bought the livestock and school uniform. Because health became an issue at one point, family member went to the hospital. In the end, everything worked out, and all members were healthy and happy. Yves and Jaquline had positive sutures with reliable jobs. The game Ayiti showed me that in poverty stricken countries, where people were sick it is hard to develop a decent living. It all began with health, if people aren't healthy then they are unable to work. Then, without work the poverty increases leaving no money to cure sickness. This lead me to an understanding that development of impoverished countries is challenging because it makes living economically and healthily much harder.

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    1. Wow! Very few people have been "successful" in this simulation. I'm glad that you recognized the complex relationship between development & poverty.

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  5. My Ayiti experience was unsuccessful. I initially chose happiness as my way of life, and after spending all of our money, I had no choice to create a better way of life. I just kept spending and had no way of making money or of changing my circumstances. When I developed a cold, I was unable to go the clinic for treatment. We had a happy Christmas throughout the sickness and lack of money, but very soon after that everyone ended up with diarrhea. Without money to pay for anything especially for the clinic, we were forced to ignore our symptoms. Quickly, the diarrhea became to much and I died from Cholera slowly and painfully. The lack of money was a cycle and I was unable to break free. I was doomed to begin with, and I accumulated more and more dept. This helped me understand the hardships in a developing country. The lack of money to begin with was too little to create a successful life.

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  6. My first experience with Ayiti was nearly successful. I chose happiness as the way of life. I was hoping that if I could have one kid with a successful education and have the rest of the family work, the family would make money and be happy. This was effective at first due to the children being happy because I was making money and one could go to school and then I could go all out for Christmas. This strategy quickly became ineffective when the family members started to need to go to the hospital due to disease. The child then could not go to a good school and this started making the family less and less happy. With more trips to the hospital, and less money coming in, the family started to slowly become more poor and could not make a living. This shows that globalization and development is difficult for a family to go through. Families need to adapt to certain situations and this could cause them to lose everything.

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    1. Good points. We should also recognize that government often needs to play some role in helping a state to develop.

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  7. My first experience with Ayiti was unsuccessful. I chose health as a way of life. I tried having the mother go to the school and have the rest of the family work at the farm and other jobs. It was working well until two of the children got sick and had to rest at home. Everyone's health went downhill from there and i realized that it would take a lot for them to get well and while they were resting everyone else started to get sick from working in those harsh conditions. Slowly each family started to die until it was only the mother left. I then realized that even though i was in debt, it was easier to make a living when you only had to care for one person. However, eventually the whole family died off and i lost the game. Families that work and live in those harsh conditions need to have a system to survive because they could lose everything very quickly.

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  8. Looking at each persons response, I see that I was not the only person unsuccessful. I picked happiness as my strategy. Thinking that my family would have the best life if they were happy. Sadly, though I had money on my mind the entire time too. I believed that if I could get the parents to have a better education that the whole family's life would be better. This proved to be difficult because it seemed with every season each members' health dropped. I clearly saw that more work means being less healthy. This game brings up multiple points about globalization and development. First, all I thought about was attaining money to have a higher social class, and in todays world that is what society deems as a powerful person. Next, the working conditions proved to be extremely labors and with that the families should have had more pay. This just proves that the family lived in periphery, rather than the core. As a final point, when one looked in the store, you can see that they sold radios. Having radios in the game shows the need for technology and western culture.

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    1. Excellent analysis of the role of globalization on development. I would agree that those on the periphery (generally the poor & disenfranchised) have a much more difficult time than those who are close (both personally & geographically) to the center of power.

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  9. My first attempt at Ayiti I was not very successful at all. I was successful for about the first year and a half. I chose happiness for my strategy, thinking this would give them the best chance to survive. For the first year and a half i was successful. Everyone was happy, everyone was in good health and I was not in poverty. Everything was looking good until they started getting sick because they couldn't work and i couldn't afford to send them to the hospital. Eventually the entire family besides one daughter, but she could not survuve on her own. So I lost the game. This game showed me globalization and developement makwes it very hard for a family to make a living. This also showed me that developement in impoverished countries is challenging because it is hard to maintain money and the health of your family.

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    1. Good extension of this small "snapshot" to the larger society.

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  10. My first experience with Ayiti was awful and extremely unsuccessful. I chose money because I thought the family would also be happy if they have money. So I split them up to different places to gain money and have an education. After the first day I was in debt a couple hundred. I moved them around a little more and still more debt and eventually they all became unhappy and had no money and died. I learned that it is very difficult for families in these kinds of countries where their jobs don't pay for their necessities.

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  11. Reluctant to see that I am not alone, I, too, had a rather unsuccessful game. I chose education to be my strategy, thinking that a good education would get the family better jobs, income, and a better life. I learned that it is very difficult to get a quality and affordable education. After realizing that, I quickly shifted paths and made every family member work on the farm to raise income for the family's ailments that needed to be cured. I was also unsuccessful in curing them, so, during the hurricane season of year 2, my family's health was so low that both the mother and the father died of cholera, after not being able to afford treatment, and the game was lost. This game tells us that developing countries are the periphery and lack the same educational, medical, and economic systems that the core has been globalizing. As they are slowly reaching these developing countries, globalization is still not affecting, or, in this case, helping those same developing countries.

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    1. Very interesting observation. I wonder if the people in developing nations feel that they are on the periphery of globalization. Unfortunately, it is the poorest people that seem to be affected the most by changing global conditions.

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  12. My game was rather successful. I began by choosing the education strategy, considering that this may lead to more advanced jobs and more income in the seasons. I started two family members at the school and the rest at work and the farm. This plan worked for two seasons until my family members became ill. I allowed three to go to the hospital but all were removed due to the lack of money. For the rest of the game my family members rested at home, except for two of the kids, who worked on the farm. This worked up until the third season. This game is a good representation of what a developing country must face; poverty, poor education, and elevated illnesses.

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    1. It seems that you had a unique experience in this simulation.

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    1. This comment has been removed by the author.

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  14. My game was very unsuccessful. I chose education as my initial strategy. I put my young girl in school, one young boy at the farm, father and other boy at work, and mother at home. I did this to consider the education of the young girl so she could build education to advance in the future. During hurricane season my family became poor and sick, and I put them all into the hospital. My family was taken out of treatment because of the lack of money, and soon all died. This game illustrates that a developing country is faced with poor education, no economic structure, and poor health.

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    1. Although I would agree with your observations of the difficulties faced by developing countries, I would argue that the economic structure is insufficient to meet the needs of the people.

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  15. My Ayiti experience was very unsuccessful. I decided to choose money at the beginning of the game which was not the way to go. At the beginning of the first season I forced the entire family to work on the farm. After continuous hard work, the family was sick, unhappy and barely making any money. To prevent them from dying I sent them to the hospital. The family ran out of money and was forced to leave the hospital. The family was then in debt. Season after season from then on I sent the family to work on the farm. They never ended up making a substantial enough amount of money to get anywhere education wise and they could not afford the hospital. Eventually the family members died, unhappy and penniless.

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    1. How do you think this simulation represents the experiences of those living in developing countries?

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  16. As I struggled to survive the game, "Ayiti," I noticed a few of the very difficult challenges many undeveloped countries have to overcome. I observed that it is nearly impossible to provide education and wealth to a family in an impoverished country. In order for a family to both become educated and wealthy, the parents need to work nonstop and suffer numerous health detriments. In my case, I attempted to educate all three children with the hopes of reaping the benefits of their education later on. However, it quickly became apparent that the family could not live a comfortable life, become educated, and remain happy and healthy.

    This game is a great corollary to the current phase of globalization and development across the world. Ayiti illustrates the innate difficulties in the struggle overcome poverty. It becomes increasingly more difficult for a country to break free of poverty's forceful grip to reach a level of education and wealth that provides a happy, healthy life for its inhabitants. Globalization greatly benefits those that are able to take advantage of its technology, but further impoverishes countries that cannot-- making it harder to overcome educational, economical, and hygienic challenges.

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  17. My game was sadly unsuccessful. I thought that by sending two kids to school while having the parents and third kid work that it would all work out well. Unfortunately, I worked and studied the parents and kids too hard and that made them sick. So to make them well again, I sent all of them to the hospital because I had a lot of money. Well, soon that money was diminished, and the family was still sick. The only thing I could do was send them all to work, but they were all too sick to work, but yet I had no money to pay for hospital care. I sank further and further into debt until the parents died. This game really shows the position of the developing countries. They have to find a balance between money, health, and education for the future, which is not easy. If a family just focuses on money then there is no future for their kids, and they will get sick from being overworked. But if you focus only on health and education you will go into debt and will not be able to feed yourself and starve. Developing is not any easy process and requires an exact balance in order to be successful.

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    1. Good observation. I think that "luck" may also play a role in success but you are definitely on the mark with your analysis.

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  18. My Ayiti experiance was quite pleasant and successful. After completing and beating the game well over 5 times I found the game to be a poor representation of life in developing nations. My first game was the most successful. The first year I sent all my family to work. Me, the father, and my oldest son worked as wine distillers while my wife and daughter worked as market women. I sent Yves to volunteer as I knew he would gain knowledge at no cost. As well as this i put the living standard on poor to generate more income on the first year. At the end of the first SEASON I was surprised that my goud amount exceeded 700. I quickly purchased livestock to generate additional income. Next I did the same method as in the previous section but this time I sent Yves and Patrick to school. By the end of the season I racked up an additional 300 goud. Now with hurricane season nearby I made sure I would have at least 150 goud to strengthen my house. I survived the first year without injuries and additional harm. At the beginning of the next year I was pleasantly surprised that a community center was being built. The rest of the year went by normally and at the end of it I was able to add plumbing to my house. Along the way some family members started getting bloody diarrhea. I quickly sent them to the hospital and boom problem solved. I ended the game with around 2200 gold living in excellent conditions and with 6 diplomas.

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  19. At the very beggining of the game, everything was good. The whole family was very happy and healthy. for the first season, I put the mother to work, and made the rest of them work at the farm. Later, i tried to send the boy to school. The, at the end of the season he got sick. The obvious choice was to send him to the hospital. This was not a good idea, however. The family eventually ran totally out of money and went into debt. The family's hapieness and health slowly deteriorated to nothing no matter what I did. Although this game shows how hard it is for a family in a third world country to make due, I do not believe this is a very accurate representation. So many different things could happen over the course of a season to change the game, and also, i saw no way in which the family's hapieness could be improved.

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  20. My first attempt at "Ayiti" was fairly unsuccessful. I had chosen happiness as my strategy hoping it would be a balance of education, health, fortune, and -of course- happiness. However, I was wrong and sadly my family had died by the third year. However, things didn't start off too bad. The first year, every member of the family was filled with happiness and health. Additionally, they were making a fair enough amount of money for just starting. Everything looked as though my family was going to be successful and that their profits were only going to increase. I had two of the children enrolled in school so they could get a good education, get a job, and support the family even more. Sadly, though, during the beginning of the second year, things took a turn for the worst. My family's money was decreasing, there was no longer enough money for school, and one or two of the family members began getting slight illnesses. However, they were all still happy. To deal with the sickness problem, though, I took turns sending each of the sick family members to the doctors, so that there were still some people working to provide the money needed to pay for the doctors. In addition, when members of the family had their health begin to decrease, but they were still considered healthy, I rotated them on seasons that they got to rest at home. I thought this plan would work, but sadly by the end of the third year, everyone's health and happiness had gone, the family was in debt, and there was nothing I could do to revive them because of the severity of the problems. However, it was just a game. I knew that my goal was, at the very least, to keep the parents alive. Without them, the game would end. Yet, this is not like how it is in the real world. In the real world, they can't just continue trying to go to the clinic without money; everyone in the family can't choose to stop working for a season to heal from illnesses; and especially, family's goals aren't to keep the parents alive longest, at the risk of the children's lives. So while I had trouble simply completing this game, the people actually living in third world countries wake up each day and have to face these problems. They can't make thoughtless decisions on whether or not to stay home from work, because unlike game users, they can't restart the game if they die- they only have one life. This game thought me about the severity of the problems that third world countries face on a regular basis. That it is a struggle just to live through a day. This game also taught me that globalization and development have had a negative effect on places similar to these. However, I believe that this is because globalization has just recently taken off at a rapid speed. It's benefits haven't yet reached these third world cultures, so globalization appears to be having a negative effect on these countries. Yet, when development does reach these third world countries, and I believe it will once globalization advances even more, then I believe all countries will begin to see improvements (including third-world countries) in lifestyle and economy.

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    1. Wow! You certainly spend a lot of time thinking about this. Your analysis aptly demonstrates the controversial nature of both globalization & development.

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  21. My experience in "Ayiti" did not go well and was extremely unsuccessful. At the start of the game I chose health thinking that the healthier they are the longer I will be able to play. I started out sending the daughter to school on the lowest possible cost for education so that I could save some money. I sent everyone else in the family to the family farm and started to make money the first few seasons with this strategy. Then, out of the blue, the father and one of the children caught a fever and had to be sent home, and then to the hospital to be treated. Even though two out of my four workers were incapable of working I was still barely making a profit. After the following season the son and father that were sent to the hospital died from bloody diarrhea. In that same season the mother also caught a fever and was sent to the hospital for treatment. At this point, with only one worker, I took the daughter out of school and sent her to the farm to keep up the flow of money. The year ended and I had made a large amount of profit, however two of the family members had died. Then at the start of the new year the mother also caught bloody diarrhea and died, leaving the two children alone, ending the game. "Ayiti" showed my how cruel and unfair life can be for some people. The family in this game had to work constantly throughout the year just to send one person to school for an education. Seeing how normal it is for me to go to school, I could not imagine having to work at this age for an entire year to send one of my family members to school.

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    1. A very detailed description of your experiences in this simulation.

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